🎮Now in Beta · Free to start

Know exactly what
players think — while
they're still playing.

PlayProbe is a simple way for indie developers to run structured playtests without hosting a build. Share one link, testers play in their browser — no account, no download — and you see exactly where players get stuck, then ship a better game.

See how it works

No credit card required · 3 tests free · Setup in 5 minutes

Moonfall Demo— v0.3 Playtest · 47 sessions · 3.2 avg ratingOpen

47

Sessions

84%

Avg Completion

4.1/5

Avg Rating

Q: How easy was the tutorial?

Very Easy
42%
Easy
28%
Neutral
18%
Hard
9%
Very Hard
3%
JM

"Best tutorial flow I've played in an indie game."

AK

"Loved the art style. Combat felt a bit floaty."

RL

"Got stuck on level 3. Needs a hint system."

SP

"Really polished for an alpha. Will play again."

The Workflow

How does PlayProbe work?

No complex setup. No SDKs required for web games. Just a link and real feedback.

01

Create Your Test

Set up a pre-session survey, add your game URL or itch.io embed, and configure a post-session feedback form. Takes under 5 minutes.

02

Share the Link

Send testers your unique PlayProbe session link. They open it in any browser — no account, no download, no friction.

03

Read the Results

See aggregated feedback, individual responses, star ratings, and open-ended answers. All in one clean dashboard.

Using Unity? Install the PlayProbe SDK for in-game events, FPS tracking, and mid-game surveys. Learn more →

Features

What can you do with PlayProbe?

Everything a playtest needs, nothing it doesn't — built for indie devs who want signal, not noise.

Pre & Post Surveys

Build structured question forms with ratings, multiple choice, emoji scales, and open text. Runs before and after every session.

Zero-Friction for Testers

Testers click a link and go. No account required. No download. Works on any device with a browser.

Game Embed or Redirect

Embed your WebGL game directly in the session page, or redirect testers to itch.io, Steam Playtest, or any URL — with a timer.

Aggregated Results Dashboard

Every response is visualised automatically. See rating distributions, text responses, and per-question breakdowns across all sessions.

Pro

Unity SDK

Install the SDK in minutes. Log custom events, track FPS, catch crashes, and trigger mid-game surveys — all synced to your dashboard.

Pro

Screen Recording

Let testers share their screen during the session. Recordings are stored for 30 days, visible only to you — no setup needed from testers.

Comparison

Why not just use a Google Form?

Keep your Discord — just swap the form nobody fills in for one link that shows you what players actually do.

A form in your DiscordPlayProbe
SetupCopy-paste a form, then chase people for repliesOne link — done
Testers need an accountOften — or a login to reach your buildNo — any browser, no download
Where players got stuckYou guess from vague commentsYou see it: mid-game surveys + screen recordings
ResultsScattered rows in a spreadsheetAuto-aggregated dashboard
Mid-game feedbackNot possibleAsk the moment it happens (Unity SDK)
CostFree, but low signalFree to start · $19/mo Pro

Founding Studios · Now onboarding

Help build PlayProbe — get Pro free for a year

PlayProbe is in beta. We're inviting a small group of indie studios to run real playtests with us, shape the roadmap, and get Pro free while they do it.

12 months freeNo credit cardSmall first cohort

12 months of Pro, on us

Unlimited games and tests, screen recording, the Unity SDK, and CSV export — free for a full year. No credit card.

A direct line to the founder

You get my ear on Discord and email. Tell me what's broken or missing — I build PlayProbe around how real studios actually use it.

Founding Studio status

Permanent recognition when we launch, your game featured with your OK, and first dibs on everything we ship next.

"I'm building PlayProbe solo at Drages Studio — in the open, no VC, no dark patterns. I'd rather have ten studios who actually use it and tell me what's broken than a thousand signups who bounce. If that's you, let's build it together."

Jakub · Drages Studio

Founder, PlayProbe

Apply to become a founding studio

We're keeping the first group small so every studio gets real attention.

Pricing

How much does PlayProbe cost?

No surprise charges. Cancel any time.

Free

$0/month

Perfect for your first playtest

  • 1 game
  • 3 tests
  • 20 sessions per test
  • Pre & post surveys
  • Results dashboard
  • Unlisted tests (link only)
  • Screen recording
  • Public tester pool
  • Unity SDK
  • Password-protected tests
  • Unlimited games & tests
Most Popular

Pro

$19/month

For developers who ship seriously

  • Unlimited games
  • Unlimited tests
  • 200 sessions per test
  • Pre & post surveys
  • Results dashboard
  • Public + password-protected tests
  • Screen recording (10 min/session)
  • Public tester pool access
  • Unity SDK (events, surveys, FPS, crashes)
  • CSV export
  • Remove PlayProbe branding

🎓 Making a student project or game jam entry? Email us for a free Pro month.

For Testers

Play indie games before anyone else — and shape how they turn out.

PlayProbe connects indie games with real players. Create a tester profile, browse open playtests, and give feedback that actually shapes games. No gatekeeping — just good games that need your eyes.

Browse all games
Open Playtests

Built by an indie dev, for indie devs.

PlayProbe was created by Drages Studio — a small indie game and VR studio based in Czechia. We kept running into the same problem: getting real, structured feedback from playtesters without bothering them with forms after the fact.

We wanted a tool that respects testers' time, gives developers actual signal, and costs less than a coffee subscription. So we built it.

PlayProbe is a bootstrapped, solo-built product. No VC funding. No dark patterns. If it's useful, it'll survive.

Made by Drages Studio
Based in Czechia cz

FAQ

Questions, answered

Ready to run your first playtest?

Free forever for your first game. No credit card needed.

View Pricing

🎮 Now in beta — onboarding a small group of founding studios.